Low ping Minecraft hosting across the EU
Frankfurt is close to the centre of Europe both geographically and in network terms, which makes it a strong single location for an EU-wide player base. From the Netherlands to Austria most players land in the low teens of milliseconds, and even the edges of the continent stay well inside a comfortable range for Minecraft.
This page is the technical version: how the network is put together, how we handle attacks, and what we actually mean by uptime.
Ping across the EU
Approximate round-trip latency from cities around the EU to our Frankfurt node.
Typical round-trip times to our Frankfurt datacenter. Real latency depends on your ISP and route.
What actually keeps ping low
Direct peering, not the scenic route
Frankfurt hosts one of the busiest internet exchanges in the world, so traffic to most EU ISPs takes a short, direct path instead of detouring through another country. Fewer hops means lower and more consistent latency.
Always-on DDoS filtering
Attack traffic is scrubbed at the network edge before it reaches your server, on every plan, by default. You do not have to notice an attack or buy protection after the fact. Legitimate players keep playing while junk traffic is dropped upstream.
NVMe and honest resource limits
Worlds load and save from NVMe storage, and each plan states the exact CPU, RAM and disk it gets. We do not advertise unlimited resources, so the server you buy is the server that runs.
Uptime we can stand behind
We run one live region and keep it well within its capacity rather than overselling a huge global map that does not exist. When a region is listed as live, it is live, and we mark anything else as coming soon.
Minecraft plans for EU servers
Every plan states its exact CPU, RAM and NVMe. DDoS filtering is included, not an upsell.